Showing posts with label werewolf. Show all posts
Showing posts with label werewolf. Show all posts

Thursday, October 20, 2022

Story 462: Campfire Tale of Horror

(Around the evening campfire, Counselor and five Children sit on logs roasting marshmallows)

Child 1: I had so much fun today, it’s gonna be hard falling asleep tonight!

Counselor: Well, it’s a good thing tomorrow’s Sunday then, so you all have a day to recover at home before back to school on Monday.

Child 2: School, ugh!

Children 1-5: Uggghhhh!!!

Counselor: Ingrates.  (Tests a marshmallow with fingertips, then passes around chocolate and crackers for everyone to make s’mores) So!  Since it’s almost Halloween and we’re in the proper setting, would you like to hear a… serious and heartfelt story?

Children 1-5: (All shake their heads and laugh) Nooo!!!

Child 3: We want to hear a scary story!

Counselor: Ah, of course.  (Hastily finishes off the s’more) OK then, what should it be about?  Witches?  Werewolves?  Vampires?  Mummies?  Zombies?  (The Children shake their heads on each one) I’m running out of the classics here, kids.

Child 4: Those are all overdone – we want something really scary!

Child 5: Yeah, something that’ll give us nightmares!

Counselor: You may regret that….

Children 1-5: (Cheering over each other) Tell us a scary story!  Make us scream!  Haunt our dreams!

Counselor: Fine, fine!  If you insist.  (Wipes messy hands and leans forward; Children do likewise) This is a tale to freeze the blood, chill the heart, and send shivers down the spine – good thing we’re all sitting around a nice hot fire, right?

Child 1: Not to be rude, but this sounds like it’s going to be one of those tales that really aren’t that scary anymore.

Counselor: (Gets a devilish look) Oh, just you wait.  I call this –

 THE TALE OF THE UNSTOPPABLE LIFE CHANGES

             Children 1-5: …What?!

            Counselor: Don’t interrupt.

 Narrator: Once upon a time, there was a child, right around your age, who loved life, and was loved by life….

(In black-and-white overtones, Child (who looks like a younger version of Counselor) is skipping down a residential sidewalk in glee)

Child: (Smiling as wide as humanly possible) La, la, la, la, la….

Narrator: Not a care in the world, and knew that all was well and would always be well.  Until, one day –

(The robed figure of Adulthood jumps out from the nearby hedges)

Adulthood: Ta-da!

Child: (Stops skipping, but smile never falters) Why, hello!  And who might you be?

Adulthood: Your future, kid.

Child: Why, whatever could you mean?  I feel so grand about all things all the time, and you look terrible!

Adulthood: Life’ll do that to ya – mind if I sit down?  (Points to a nearby bench)  That surprise entrance did my knees and lungs no favors.

Child: But of course!  Do you also need to lean upon my youthful shoulder?

Adulthood: Not yet, but don’t wander off, either.  (Staggers over to the bench and collapses on it; Child follows and stands nearby)

Child: Do you need a glass of water and a pillow, oh Elder One?

Adulthood: (Wipes sweat from forehead) No!  Now listen up: you’ve had a good run; you were extremely lucky in having a loving family and living in comfortable, healthy surroundings; but all that’s done and it’s time for you to pupate into the horrors of puberty to reach your final destination of end-stage adult.

Child: (Still smiling; blinks once) I don’t follow.

Adulthood: Now, I’m not saying that I’m what you’re going to turn into, but judging by your parents, peers, and current trajectory, it’s pretty likely.  Scratch that: almost guaranteed.

Child: I know this sounds cold and disrespectful, but you appear to be an absolute failure.

Adulthood: In one.

Child: Then how could I possibly resemble you in any way once I have emerged from my glorious life cocoon?  I’m getting such good grades in school, and have such great friends, and I’m doing so well in basketball, and I just made finals in our geography tournament this year –

Adulthood: Kid.

Child: Yes?

Adulthood: I’m torn on whether to laugh or cry right now – either of which, I assure you, would be done most hysterically.

Child: Whyever is that?

Adulthood: At the end of the day, all your grades and activities and school-age achievements will mean bupkis: your success or failure in life will depend primarily on who you know, being in the right place at the right time, and putting in exorbitantly much more work than the person next to you.

Child: (Turns to the empty space next to both of them, then back to Adulthood; smile starts to falter) Huh?

Adulthood: And even if you’re lucky enough to be what this society deems “a success,” you’ll never be able to enjoy it: if the stress doesn’t destroy you, your neglect of your family if they still speak to you, any friends you might have left, life partner if you snag one, and/or any actual kids of your own, and their resentment of you in turn, will make you wonder why on Earth anybody does anything.

Child: (Smile fades further) What?

Adulthood: Oh, speaking of kids: your body’s going to start all those lovely life changes soon so you’ll be able to pop out another version of yourself, at least in theory; even if you don’t wind up going through with it, doesn’t matter, hormones and body transformation’re on their way, so kiss your last moments of unblemished happiness good-bye, `cause you are never getting them back.

Child: (Starting to whimper) Umm….

Adulthood: But, as much as you’re going to dislike your new form with its useless excess hair and pimples and glands that seem to do more harm than good, you’d better take special care of it with healthy food, regular exercise, a full night’s sleep, and regular doctor check-ups, or else your eventual “golden” years will be absolute torture, with no reprieve except the final one, and who would actually want to wish for that?!

Child: (Begins to cry) Why are you saying all these mean things?

Adulthood: They’re not mean, they’re just true.  At least now you’re prepared, right?  (Stands as Child cries harder) Oh, almost forgot: everything that is so much fun for you right now, all your joys and pleasures and good times, will slowly, inexorably, one-by-one, become… BORING.

Child: AAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!

Children 1-5: AAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!

Camp Director: (Jogs over to the group as Children 1-5 stop screaming) What is going on here?!  Is anyone hurt?!

Counselor: Oh no, just telling them a spooky story, no big deal, right, kids?

Camp Director: (Sees Children 1-5 nodding with wide eyes and shivering) Must’ve been a doozy.  All right, everyone come back to your tents, it’s bedtime! 

(They shakily gathering their belongings; Counselor wiggles both arms in a mock scare at them, making them laugh in relief as they walk back to their tents with Camp Director.  Counselor chuckles a bit before turning back to extinguish the fire and clean up the site.  Suddenly, a twig snaps; Counselor freezes, sensing there are others nearby, waiting.  Feeling a chill, Counselor slowly turns around to face the surrounding woods.  Standing at the tree line, not 10 feet away, are a Witch, a Werewolf, a Vampire, a Mummy, and a Zombie)

Counselor: (Gulps) Ummm….

Vampire: (Steps forward cautiously) On behalf of my fellows, we wanted to know: that was only a story to scare the children, yes?

Counselor: …Ye-es, only a story, all in the spirit of the season.

(The others visibly relax and laugh in relief)

Mummy: Oh good, we were worried for a moment there that it was true!

Zombie: Or at the very least, a petrifying allegory!

Witch: That would have been a real horror, let me tell you!

(They all cackle uproariously; Counselor forces out a few laughs, and they all wave farewell as the group turns back to the woods.  Counselor shakily turns back to finish cleaning up and is met by Werewolf, who instantly appears opposite from where the rest of the group had been)

Werewolf: (Speaking in a growl) I must say, even though that was all made-up, you humans sure are a scary bunch!

Counselor: (Laughs nervously very loudly, then suddenly sobers and looks inwardly) That we are.

Thursday, October 29, 2020

Story 363: Haunted Attraction Bait-and-Switch, Part 2

 

(Friends 1 and 2 grip the fireplace pokers tighter as the noises of the approaching werewolf grow louder)

Friend 1: (Whispering) By the way, if we accidentally kill the Caretaker in this form, would we be charged with homicide or animal cruelty?

Friend 2: (Whispering louder) Would you just shut up for once?!

Friend 1: Fine – but I’ll be asking you about this later.

(They clench their teeth and fists as the heavy tread and steady growls come closer, closer, closer – then farther, farther, farther)

Friend 1: Is that it then?

Friend 2: Ssh!

(The tread and growls stop down the hall; they hear a soft knock followed by a “Who is it?”  After a few moments of silence, they hear a door open and Guests 1 and 2 gasp and scream “How stupid of us!”  They then hear growls, screams, running footsteps, and crashing furniture.  They continue to hold their fireplace pokers aloft, twitching and glancing at each other)

Friend 1: …Should we try to get some sleep again?

Friend 2: That’s it!  (Starts moving aside the furniture blocking the door)

Friend 1: Soooo, new plan?

Friend 2: Yeah, it’s called “Getting Out of the Death Trap,” which is what we should’ve done hours ago!

Friend 1: But we’re still locked in.

Friend 2: (Points to the open window) Not everywhere!  C’mon, help me out!

(Friend 1 helps Friend 2 move a bureau, and the latter then unlocks the door.  They tilt their heads towards the door and hear the sounds of struggle continue down the hall)

Friend 1: Is someone in there giggling?

Friend 2: I’d hate to find out.

(They open the door, leap out, and pause facing the direction of Guests 1 and 2’s door)

Friend 2: I dunno, maybe we should try to help –

Friend 1: By all means!  (Shoves Friend 2 in that direction and turns to run in the opposite just as Guest 3 opens a door)

Guest 3: (Beckoning frantically with both arms) Quick, get in here!

Friend 2: (Points with the fireplace poker down the hall) What about those two?

Guest 3: It’s too late for them, but we can still save us!

Friend 1: I like the sound of that.  (Strolls into Guest 3’s room; Friend 2 follows reluctantly; Guest 3 locks the door behind them and moves the bed to block it)

Guest 3: Now – (Grabs a map of the castle that was on a lamp table) I’ve been studying this thing all night and figured out that if we can get down to at least the second story of this place, we can jump to the ground safely from there if a window’s open like this one is.  (Gestures to the open window, which has knotted sheets dangling out of it)

Friend 1: Aw, why didn’t we think of that?!

Friend 2: Because we’re not mountain climbers!  And I doubt the sheets go down far enough to that floor!

Guest 3: They don’t, but they at least reach a balcony we can use to break into a room and go downstairs from there – hopefully our host’ll still be busy with our poor fellow guests to know we’re down there before we jump to freedom.

Friend 2: So why didn’t we just run downstairs while we were out in the hall?!

Guest 3: We would’ve had to run past their room; trust me, climbing down the building and then dropping 20 feet is much safer, now let’s go!

(Guest 3 leads the way, climbing over the windowsill and down the sheets to the balcony below while Friends 1 and 2 watch)

Guest 3: (Drops onto the balcony and looks up) What are you waiting for?!

Friend 1: Just making sure you made it without breaking your neck before I risked mine.  (Turns with Friend 2 towards the door as louder growls are heard, then quickly sticks the fireplace poker under an arm, climbs over the windowsill, and shimmies down the sheets to drop onto the balcony.  Friend 2 begins climbing down the sheets as Guest 3 opens the balcony door, runs to open the room door, and peers up and down the hallway)

Friend 2: (Dropping onto the balcony and grabs shoulder) Ow!  I think I pulled a muscle.

Friend 1: I’m just amazed we made it at all – I haven’t done anything this athletic since senior year in high school and that was decades ago.

Guest 3: (Waves at them, whispering) All clear, let’s go!

(They huddle together as they double-time it towards the nearest down staircase, each floorboard and step creaking loudly all the way)

Friend 1: Great, all our friend has to do is shut their yap for two seconds and they’ll know exactly where we are.

Guest 3: No choice – keep moving!

(They continue running down creepy hallways and pounding down stairs, with Guest 3 occasionally checking the map to see how many flights they have left)

Guest 3: One more!

(They freeze as a loud howl is heard above them)

Friend 2: You think they heard us?

Guest 3: Too late now!

(They run again and approach the last staircase as a figure suddenly appears in their path)

Ghost: Oh hello, I was wondering if you could help me with this: I heard there were vacancies for the haunting positions here – do you know if they’re still interviewing applicants for those?

Friend 1: Buzz off, pal, we’ve got not time for your employment issues!  (All three run through Ghost and down the stairs)

Ghost: (Sighs) They’d told me it’s rough out there.  (Drifts off)

(Guest 3 leads the other two to a room similar to the last one they left; they open the balcony door and peer over the edge of the railing)

Friend 1: (To Guest 3) You’re right!  Totally doable!  (Hops onto the railing and jumps off)

Friend 2: Wait!  Oh too late – you OK?

Friend 1: (Stands and brushes off gravel) Yeah: if I’d thought about it, I’d’ve broken something.

Guest 3: (Pocketing the map) Good enough for me!  (Hops onto the railing and jumps off)

Friend 1: (Pats Guest 3 on the shoulder after the latter gets up off the ground) Well done!

Guest 3: Thanks – (Mutters to Friend 1) 20 feet is definitely a lot higher than I thought, though.

Friend 1: (Mutters to Guest 3) You’re not kidding – (Shouts up to Friend 2) it’s OK, you’ll hardly feel it!

Friend 2: (Nods nervously) OK.  (Hops onto the railing and jumps off, tipping over to the side on landing)

Friend 1: Oopsie.  (Helps up Friend 2) You all right?

Friend 2: (Shaking) Yes I am, liar.

Friend 1: I’m not apologizing for effective results.

Guest 3: Fine-fine-fine, let’s get to the cars!

(They run to the parking lot at the front of the castle and head for the cars, then stand there staring at them)

Friend 2: (To Friend 1) Did you bring the keys?

Friend 1: Why would I; it’s your car!

Guest 3: You didn’t bring your keys?!

Friend 1: You didn’t bring yours?!

Guest 3: Hey, I had the plan and the map, what more do you want from me?!

(They simultaneously look up the castle looming above them)

Friend 1: Think one of us can run back in there and grab them?

Friend 2: That sounds like a volunteer talking.

(A loud howl reverberates through the walls)

Friend 1: (Grabs the roof of Friend 2’s car and rocks it) Oooooh, useless!

Guest 3: No worries, we’ll just call the cops!  (They all look expectantly at each other) Either of you have your phone?

Friend 1: On the lamp table.

Friend 2: In my bag.

Guest 3: In my other pants.

Friend 1: OK!  New plan: we run to the main road, follow it back to the closest town, and flag down the first motorist we see; if they’re a serial killer or an everyday pervert the three of us can take `em on, right?

Guest 3: Oh yeah we can!

Friend 2: OR, better idea: we go to the fast food restaurant that’s RIGHT HERE and use their phone!  (Points to the fast food restaurant next to the castle)

Friend 1: But my adrenaline’s all geared up for the other thing.

(Friend 2 drags Friend 1 by the shirt as they and Guest 3 run into the fast food restaurant, which is devoid of customers; the lone Employee is half-asleep on an elbow at the cash register)

Employee: (Startled awake) `Lo – (Clears throat) welcome to Haunted Food Emporium [Trademarked] where the shakes are to scream for and all the food is dead, what can I get you this eve – early morning?

(The three rush the counter)

Friend 2: (Smiling semi-calmly) Hi, can we please use your phone?

Employee: Can’t use the phone until you buy something.

Guest 3: But it’s an emergency!

Employee: Sorry, don’t make the rules.

Friend 1: Listen kid –

Employee: My acne’s maintained by the fryer; I’m actually 31 years old.

Friend 1: Could you dial 9-1-1 and tell the cops we’re being attacked by a – a –

Guest 3: Homicidal maniac!

Friend 2: Rabid animal!

Friend 1: Homicidal maniac, please?

Employee: Wait, aren’t you all staying at the castle next door?

Friend 1: Clearly!

Employee: Yeah, it’s just the new werewolf attraction they’ve got going on there; no biggie.

(The three blink at Employee)

Friend 1: No… biggie?!

Employee: Yeah, it started about a year ago and the guests seem to love it – the few who actually come over here, that is.  You know, the franchise owners thought they’d make a killing – `scuse the expression – setting up shop right next to a haunted tourist stop, but if food’s included in the stay then who’s gonna trek all the way down 50 flights of stairs to come here?  That’s right, no one!  The guests who do come in are either on their way home or can’t go two days without fried meat, but whatever: if those guys keep paying me to stand here for hours, I’ll keep doing it; not my money.

Friend 2: So, wait, the werewolf’s attacked people before?

Employee: I wouldn’t say “attacked,” per se; from what I’ve heard, there’s lots of howlin’ and growlin’ and screamin’ and runnin’ and that’s about it – everybody goes home satisfied.

Friend 1: …For real?!

(There suddenly is a loud howl at the entrance to the restaurant; they all look to the front and see the werewolf standing menacingly in the doorway, claws and fangs out.  Friends 1 and 2 raise their fireplace pokers, Guest 3 raises two fists, and all three scream)

Employee: HEY!  (They all stop) I told you already: you’re not registered as a service animal, you can’t come in here!  (The werewolf slumps down and shuffles off; to the other three) Don’t misunderstand: when the Caretaker’s in human form I set `em up with a salad and shake about once a week here, but as that – (Waves a hand at the empty doorway) Department of Health’d shut us down in two seconds if I let `em in.  Plus it’s bad enough I have to clean up human hair; I’d rather not have wolf hair on top of that, I-thank-you.

(The other three stare at each other)

Friend 1: So we did all that running and climbing and jumping for nothing?!

Guest 3: You have to admit, the non-danger of the experience wasn’t clearly explained.

Friend 2: So now what, do we just… go back inside?

Friend 1: I guess – no wait, door’s still locked, forgot.

(Friend 2 sighs dramatically and tosses the fireplace poker to the floor)

Employee: Sounds like you all are having a great time tonight – would you like a cheeseburger and shake to celebrate?

Guest 3: Sure!  (To Friends 1 and 2) Either of you have your wallet?

(Friend 1 shakes the fireplace poker at the ceiling as Caretaker enters the restaurant with bedraggled Guests 1 and 2)

Caretaker: Hello there; you three doing all right?  You scuffed the furniture to block the doors and knotted a bunch of fine sheets and left balcony windows open to the bats; that’s being added to your bills.

Guest 1: Yeah, did you guys get the werewolf attack at all?  It was great!

Guest 2: Really spices up the relationship.

Friend 1: (Grinds teeth) No, we missed it.

Friend 2: We decided to flee for our lives instead.

Caretaker: Oh, that’s too bad.  Well, don’t you fret; there’s still one more night in your stay for me to get you all riled up.

Friend 2: I think one night was more than enough, thank –

Friend 1: That’s right, we’ve got a whole `nother night here to do this all over again, I can’t wait!

 THE END